SMITE Season 2 Patch Notes

Posted in Games, MOBA, Patch, Updates by

Welcome to Season 2 of SMITE! A lot of exciting things are happening this year, and to kick it off we have created a brand new Conquest map! Many things are changing, but the important things to keep in mind are that your options as a player have been widened through itemization changes, god balancing, and alterations to the way Conquest is played. Shake off the old ways of Season 1 and we encourage you to explore new and unique team compositions, item builds, and gameplay strategies. [VEW]

 
SKINS
 
Primal Huntress Artemis 400 Gems (Hunter’s Chest)
Features: Custom character animations and ability effects.
Primal Huntress Artemis

 
Prizefighter Mercury 400 Gems (Curiosity Treasure Chest)
Features: Custom character animations and ability effects.
Prizefighter Mercury

 
Jandroid Janus 400 Gems
Features: Custom ability effects.
Jandroid Janus

 
Visual Upgrade
Jungle Beast Xbalanque 200 Gems
Jungle Beast Xbalanque
 
Rage Bakasura Season 1 League Reward for Gold V or higher
Rage Bakasura

 
Golden/Legendary/Diamond Ao Kuang
Golden 200 Gems or 9500 Favor (God Rank 1)
Legendary 300 Gems or 12500 Favor (God Rank 5)
Diamond 400 Gems or 15000 Favor(God Rank 10)
GoldenLegendaryDiamond Ao Kuang
 
 
CARDS
New updated cards, which also includes Jungle Beast Xbalanque, as seen above.


 
 
BALANCE CHANGES
Bees, crocodiles, and lions oh my! The Hunters have seen a reduction in their clear but an increase in their ability to be dominant and scale into late game. Certain gods have also been adjusted up or down based on their performance over last season in an effort to encourage dynamic team compositions.


 
Ah Muzen Cab
Ah Muzen Cab
Base Attack Speed increased to 0.95 from 0.92.
Attack Speed per level increased to 1.7% from 1.35%.
 
Anhur
Anhur
Base Attack Speed increased to 0.9 from 0.85.
Attack Speed per level increased to 1.7% from 1.5%.
Impale: Damage from the spear is now reduced by 50% for any enemy hit after the first.
Mana cost increased to 70/80/90/100/110 from 70/75/80/85/90.
 
Ao Kuang
Ao Kuang
Water Illusion: Fixed water clone not showing at High and below video setting.
Dragon Call: Damage reduced to 30/45/60/75/90 per Dragon from 40/60/80/100/120.
Magical Scaling on Basic Attacks increased to 30% from 28%.
King of the Eastern Seas: Fixed ability not going on cooldown when Ao Kuang uses Aegis just before ascending.
 
Aphrodite
Aphrodite
New ability icons.


 
Apollo
Apollo
Base Attack Speed increased to 0.95 from 0.9.
Attack Speed per level increased to 1.7% from 1.2%.
So Beautiful: Damage from this ability is now reduced 15% for each enemy hit after the first.
Mana cost increased to 70/80/90/100/110 from 70/75/80/85/90.
Across the Sky: No longer knocks up enemies.
 
Artemis
Artemis
Base Attack Speed increased to 0.95 from 0.9.
Attack Speed per level increased to 1.4% from 1.2%.
 
Awilix
Awilix
Feather Step: Can now backflip over pets.
 
Bastet
Bastet
Pounce: Fixed return pounce applying or removing open wounds.
 
Chaac
Chaac
Rain Dance: Can no longer cancel this ability while active.
Storm Call: Fixed a typo with the word “lighting”.
 
Chang'e
Chang’e
Fixed some issues where the Jade Rabbit wouldn’t play voice over when purchasing items.
Fixed some of the extra emotes not playing, like destroying Tower/Phoenix etc.
 
Chronos
Chronos
Stop Time: Stop Time now reduces attack speed by 20% while slowing.
Stop Time can no longer be cleansed by slow immunity, and is considered a Stun for the purposes of CC removal.
Cooldown increased to 18/17/16/15/14 from 16/15/14/13/12.
 
Cupid
Cupid
Base Attack Speed increased to 0.95 from 0.92.
Attack Speed per level increased to 1.8% from 1.5%.
Fixed super glossy eyes on the Forest Nymph skin in lobby.
Fixed Standard skin defeat animations freezing.
Heart Bomb: Fixed a rare cooldown issue where the first explosion wouldn’t detonate.
Share the Love: Mana cost reduced to 50 at all ranks from 60/65/70/75/80.
Fixed the description not mentioning extra healing gained from the passive.
Fields of Loe: This ability no longer causes diminishing returns on itself when it stuns and mesmerizes at the same time.
 
Hercules
Hercules
Reduced base in-hand power to 35 from 39.
Reduced in-hand power per level to 2 from 2.25.
Strength from Pain: Reduced Physical Power gained to 30 (+1 x Level) from 30 (+3 x Level).
 
Hou Yi
Hou Yi
Base Attack Speed increased to 0.9 from 0.85.
Attack Speed per level increased to 1.2% from 1%.
Ricochet: Increased projectile speed. Fixed a tooltip typo on cooldown.
Divebomb: Hou Yi no longer becomes immune to damage and healing while airborne.
Increase the speed Hou Yi travels.
Hou Yi is no longer rooted upon landing.
 
Kukulklan
Kukulklan
Fixed his emotes pushing him offscreen while using in lobby.
Whirlwind: Duration of effect increased to 2.5 seconds from 2 seconds.
 
Neith
Neith
Enhanced detail of the standard skinned weaves at lower settings.
Base Attack Speed increased to 0.95 from 0.91.
Attack Speed per level increased to 1.6% from 1.4%.
Spirit Arrow: This ability no longer has its damage and root reduced for successive enemies hit after the first.
Unravel: Enhanced the red outline around the ground target from the enemies’ view.
World Weaver: Fixed the targeter flipping while in colorblind mode.
 
Ne Zha
Ne Zha
Fixed some black fx showing on the Diamond skin when using abilities.
 
Nox
Nox
Siphon Darkness: Increased cooldown to 4 seconds from 3 seconds.
Magical Power scaling reduced to 50% from 60%.
Night Terror: Casting time increased to 1 second from 0.25 second.
Significant updates to special FX and sounds have been made for clarity.
 
Osiris
Osiris
Base Attack Speed reduced to 0.95 from 1.1.
Attack Speed per level increased to 1.4% from 0.8%.
Judgement Tether: Fixed an issue with targets healing and Mana received being reduced.
 
Poseidon
Poseidon
Fixed his water trail fx disappearing when affecting by some abilities.
 
Ra
Ra
Reverted back to his previous portrait icon.
 
Rama
Rama
Base Attack Speed increased to 0.95 from 0.92.
Attack Speed per level increased to 1.7% from 1.4%.
Astral Strike: Damage from this ability is now reduced to 75% for each enemy hit after the first.
 
Sobek
Sobek
Blessing of the Nile: Protections increased to 7 per stack from 5 per stack.
Lurking in the Waters: Slow increased to 15/20/25/30/35% from 15% at all ranks.
 
Sylvanus
Sylvanus
Wisps: This ability now only affects gods.
 
Ullr
Ullr
Base Attack Speed increased to 0.95 from 0.92.
Attack Speed per level increased to 1.5% from 1.2%.
 
Vulcan
Vulcan
Fixed the Sentry skin turrets always showing crowd control immune glow on.
 
Xbalanque
Xbalanque
Base Attack Speed increased to 1 from 0.88.
Branching Bolas: This ability no longer toggles off when under the effects of crowd control.
 
 
ITEMS
Ooh, shiny. Check out these new items. New Actives and Starting items add diversity to builds, and we’ve introduced several items that have active elements while not actually filling your Active Item slots. Give them a try.

Achilles' Spear
Achilles’ Spear
Upon activation gain +30% attack speed, and +35% Lifesteal, and +30% Movement Speed for 5s. You take +30% additional damage from all sources while this is active.
Cost: 600g
Active Item that branches off of Sprint I.
 
Bluestone Pendant
Bluestone Pendant
+15 Physical Power, +90 Health, +5 MP5. Passive – Restores 4% of your missing mana every 5 seconds.
Cost: 800
 
Celestial Legion Helm
Celestial Legion Helm
Rework
PASSIVE: Absorbs the additional Critical Strike Damage from the next Critical Strike from a Basic Attack. This effect cannot occur more than once every 15 seconds. When this occurs, you gain +40 Magical Power for 3 seconds.
Cost reduced to 2850g from 3250g.
 
Heartward Amulet
Heartward Pendant
60 Magical Protection, 300 Health, Passive – Aura, +20 Physical Protection, +20 MP5.
Cost: 2100g
Tier 3: branches off of Silver Talisman.
 
Lotus Crown
Lotus Crown
+60 Magic Power, +30 Physical Protection, +20 MP5, PASSIVE: Any gods affected by your heals gain +20 Physical and Magical Protection for 5 seconds. Cannot be cast on the same target again for 10s. Cost: 2100g
Tier 3: branches from Jade Mountain Helm.
 
Runic Shield
Runic Shield
Rework
PASSIVE AURA: All enemies within range 55 have their Magical Power reduced by 50.
Magical Protection reduced to 50 from 70.
 
Shield of Regrowth
Shield of Regrowth
Rework
+20 Physical Power, +20 Physical Protection, +10% Cooldown Reduction.
PASSIVE: After healing yourself from an ability, you gain +25% Movement Speed for 2 seconds. This cannot occur more than once every 10 seconds.
Cost: 1800g
 
Shield of the Underworld
Shield of the Underworld
Upon activation you reflect 40% of all damage you take, before mitigations, for the next 5s back to it’s owner as Magical Damage. While this is active, enemies cannot lifesteal from you. Cooldown 60s.
Cost: 600g
 
The Crusher
The Crusher
+40 Physical Power, +20 Physical Penetration
PASSIVE: Each Basic Attack against towers and phoenixes grants a stack that increases your Attack Speed by 6% and Movement Speed by 3% for 2 seconds. (Max 5 stacks).
Cost: 2300g
Tier 3: builds from Heavy Mace.
 
Item Changes
The existing items from Season 1 were not safe from our sweep of changes. Some items have been adjusted slightly, some made more accessible through price reduction, and others reworked entirely. Along with this, boots and shoes have been reworked significantly and have had their price reduced so there’s always a pair of kicks for you. The Recommended Items, Auto-Buy, and Auto-Skill systems have also been completely updated for Season 2 as well, so we encourage you to try new gods you may not have tried before with the help of the recommended tab.
 
Boots

Boots
Boots
+6% Movement Speed.
Cost: 300g
 
Combat Boots
Combat Boots (Tier 2)
+12 Movement Speed, +10 Physical Power.
Cost: 900g
 
Warrior Tabi
Warrior Tabi (Tier 3)
+18% Movement Speed, +40 Physical Power.
Cost: 1550g
 
Reinforced Greaves
Reinforced Greaves (Tier 3)
+18% Movement Speed, +15 Physical Power, +100 Health, 30% Reduction to all crowd control durations.
Cost: 1400g
 
Ninja Tabi
Ninja Tabi (Tier 3)
+18% Movement Speed, +20 Physical Power, +15% Attack Speed.
Cost: 1500g
 
Talaria Boots
Talaria Boots (Tier 3)
+18% Movement Speed, +10 Physical Power, +28% Movement Speed and 25 HP5 while out of combat.
Cost: 1500g
 
Shoes
Shoes
+6% Movement Speed.
Cost: 300g
 
Magic Shoes
Magic Shoes (Tier 2)
+12 Movement Speed, +20 Magical Power.
Cost: 900g
 
Shoes of the Magi
Shoes of the Magi (Tier 3)
+18% Movement Speed, +65 Magical Power, +250 Mana.
Cost: 1550g
 
Reinforced Shoes
Reinforced Shoes (Tier 3)
+18% Movement Speed, +20 Magical Power, +100 Health, 30% Reduction to all crowd control durations.
Cost: 1450g
 
Shoes of Focus
Shoes of Focus (Tier 3)
+18% Movement Speed, +30 Magical Power, +15% Cooldown Reduction.
Cost: 1500g
 
Traveler's Shoes
Traveler’s Shoes (Tier 3)
+18% Movement Speed, +30 Magical Power, +28% Movement Speed and +25 HP5 while out of combat.
Cost: 1400g
 
 
Aegis Pendant
Aegis Pendant
No longer provides damage reduction after the invulnerability effect fades.
 
Ancient Blade
Ancient Blade
No longer provides Movement Speed.
 
Ancile
Ancile
NEW: Now provides 8% Cooldown Reduction at base.
Cooldown Reduction per stack reduced to 0.2% from 0.25%.
 
Armored Cloak
Armored Cloak
Cost: reduced to 1585g from 1715g.
 
Asi
Asi
Moved to Tier 2 status.
Cost: reduced to 1780g from 1850g.
 
Bloodforge
Bloodforge
Cost: reduced to 2265g from 2625g.
Lifesteal: decreased to 15% from 20%.
Max stacks reduced to 3 from 5.
Lifesteal per stack increased to 3% from 2%.
 
Charged Bow
Charged Bow
Passive: Now procs chain lightning every 4th Basic Attack hit.
Attack Speed reduced to 20% from 25%.
Cost: Reduced to 1200g from 1350g.
 
Charged Morningstar
Charged Morningstar
Physical Power reduced to 20 from 25.
Mana reduced to 150 from 200.
Cost: reduced to 1200g from 1715g.
 
Cloak
Removed: No longer provides Health.
Cost: 700g
 
Cloak of Concentration
Cloak of Concentration
Removed: No longer provides Health.
Physical Protection increased to 30 from 10.
Magical Protection decreased to 30 from 35.
 
Cursed Blade
Cursed Blade
Removed: No longer provides Movement Speed.
 
Death's Toll
Death’s Toll
Removed: no longer provides 3% Attack Speed.
Health gained per hit increased to 6 from 5.
Mana gained per hit decreased to 1 from 1.5.
 
Doom Orb
Doom Orb
Moved to Tier 2.
Cost: reduced to 1790g from 1900g.
 
Draining Blade
Draining Blade
RIP: Removed from game.
 
Dynasty Plate Helm
Dynasty Plate Helm
Moved to Tier 2.
Cost: reduced to 1750g from 1900g.
 


Fixed God voice overs not playing when placing wards with this active.
 
Frostbound Hammer
Frostbound Hammer
Fixed a typo on the word attack.
Heath reduced to 300 from 400.
Enemies hit by your Basic Attacks now also have their attack speed slowed by 15%.
 
Greater Aegis
Greater Aegis
Removed: No longer useable while under the effects of crowd control.
 
Greater Purification
Greater Purification
Cooldown reduction reduced to 3 seconds from 5 seconds.
 
Hunter's Bow
Hunter’s Bow
RIP: Removed from the game.
 
Hydra's Lament
Hydra’s Lament
Cost: reduced to 2150g from 2850g.
Physical Power reduced to 30 from 50.
Buff duration increased to 8 seconds from 5 seconds (after ability is cast).
Recharge time reduced to every 3 seconds from 4 seconds.
Passive: increase the damage from your next Basic Attack by 25% after using an ability. Only works on next Basic Attack, not next successful Basic Attack.
 
Hydra's Star
Hydra’s Star
Cost: reduced to 1000g from 1400g.
Physical Power reduced to 20 from 30.
Buff duration increased to 8 seconds from 5 seconds (after ability is cast).
Recharge time reduced to every 3 seconds from 4 seconds.
Passive: increase the damage from your next Basic Attack by +10% after using an ability. Next basic attack, not successful basic attack.
 
Ichaival
Ichaival
Moved to Tier 2.
New: provides 10 Physical Penetration.
Cost: increased to 1700g from 1650g.
 
Light Blade
Light Blade
Attack Speed increased 15% from 10%.
 
Malice
Malice
Updated tooltip for clarity on refresh of critical strikes.
 
Mark of Vanguard
Mark of Vanguard
Health increased to 150 from 100.
 
Magi's Blessing
Magi’s Blessing
Cost increased to 2250g from 2100g.
Removed: Crowd Control Reduction.
 
Magi's Cloak
Magi’s Cloak
Cost: reduced 1230g from 1360g.
Removed: Crowd Control Reduction.
 
Odysseus' Bow
Odysseus’ Bow
Cost: reduced to 2450g from 2650g.
New: Vfx (visual effects) and sfx (sound effects).
Passive: procs chain lighting every 4th Basic Attack hit.
 
Polynomicon
Polynomicon
Buff duration increased to 8 seconds from 5 seconds (after ability cast).
Recharge period reduced to every 3 seconds from every 4 seconds.
Additional damage on inhand increased to 60% from 50%. On next basic attack, not successful attack.
 
Protected Recall
Protected Recall
RIP: Removed from the game.
 
Pythagorem's Piece
Pythagorem’s Piece
New: branches off of Talon Trinket.
Removed: no longer provides Mana.
New: provides +10% Cooldown Reduction.
 
Qin's Sais
Qin’s Sais
Attack Speed reduced to 15% from 25%.
Passive effect reduced to 4% of Maximum Health from 5% of Maximum Health.
 
Radiant Orb
Radiant Orb
RIP: Removed from the game.
 
Smithy's Hammer
Smithy’s Hammer
Cost: increased to 1300g from 1050g.
 
Spiked Shell
Spiked Shell
RIP: Removed from the game.
 
Spirit Robe
Spirit Robe
Removed: No longer provides Health.
Physical Protection increased to 40 from 10.
Magical Protection decreased to 40 from 55.
Cooldown Reduction increased to 15% from 10%.
 
Sovereignty
Sovereignty
Cost: reduced to 2100g from 2550g.
Physical Protection reduced to 55 from 65.
Health reduced to 200 from 450.
New: Aura now provides 25 Health per second in addition to 20 Magical Protection.
 
Tower Shield
Tower Shield
Cost: reduced to 1200g from 1500g.
Removed: No longer provides Magical Protection.
Physical Power reduced 20 from 30.
 
Void Shield
Void Shield
Cost: reduced to 2600g from 2700g.
 
Watcher's Gift
Watcher’s Gift
New: +100 Health
Passive: Being within 60 Range of a minion death without dealing the killing blow awards +4 bonus gold, +10 health, and +5 mana.
Removed: no longer provides +1 Gold per second.
 
Winged Blade
Winged Blade
Health reduced 300 from 350.
 
Witchblade
Witchblade
Removed: No longer provides Movement Speed.
Adjustment: no longer stacks with Attack Speed slows from other items.
 
 
MAPS
Season 2 marks the release of a new Conquest Map, highlight features include:

  • Completely new visual design.
  • Improved player navigation.
  • Improved immersion and creature interactions.
  • Refined Jungle Layout, and new gameplay rules (Listed below).
  •  
    The Conquest tutorial has had a number of updates and improvements.

     
     
    GAMEPLAY
    There are several changes happening in the Jungle that are designed to increase aggression and the viability of invading, while also better balancing the buff options available to your team. Although there is now more room for activities, the Jungle is a bit more unsafe. The removal of the mana buffs on the Gold Fury side of Conquest focuses more on choice through itemization and team combinations rather than through buffs. The addition of the new Attack Speed and In Hand Power Buff empowers gods who prefer Basic Attacking, for those who would rather shoot their enemies down. The harpy camps in the middle of the Conquest map now show up late to the party, and don’t even bring a dessert. They now spawn at the three minute mark instead of at the beginning. The Jungle starts in the beginning of the match are now identical, but it also means your enemies know exactly where you are at the beginning and can punish you for it.

    Jungle Camp Changes (All Maps)

    All Jungle camps, including the Fire Giant and Gold Fury, no longer become invulnerable and heal instantly when leashed or reset. They now heal at a rate of 10% of their maximum health value every 1s and are able to be re-engaged during their retreat back to camp.
    While leasing or out-of-combat, camp monsters will no longer take damage from sources outside of their leashing area.
    A new Attack Speed Buff (Purple) has been added into all maps and provides +15% Attack Speed, +15 Magical In-Hand Power and +12 Physical In-Hand Power. This buff replaces the Speed Buff (Orange) in every map except Conquest, where it replaces the Gold Fury side Mana (Blue) Buff.

    Jungle Camp Changes (Conquest)

    • Mid Harpy camps now have their initial spawn delayed by 3min.
    • The Speed Buff (Orange) now only provides movement speed, and not attack speed.
    • The Power Buff and the Speed Buff on the Order side of the map have been swapped and are now aligned to be on the same side of the map.
    • Both Mana Buff camps on the Gold Fury side of the map have been removed and replaced with the new Attack Speed Buff (Purple).
    • Jungle camps now have introduction animations, as well as reaction animations. Note: The introductions have been improved over the course of PTS, and camps are now “hittable” at the correct map timings.
    • Jungle camps and minions will no longer target each other, allowing minions to return to lane quicker.

    Titans:
    Titans will no longer take damage from any source outside of its leashing range while being leashed or standing at its spawn point.

    Fire Giant:
    The Fire Giant now uses both Melee and Ranged attacks.
    The Fire Giant now uses a new set of abilities, and has a new encounter.

    Towers and Phoenixes:
    Fixed an issue that will allow for faster targeting of towers and phoenixes onto players.

    Lane Mechanics:
    Assist reward range for minion and camp kills reduced from 80 to 60.
    The time to earn rewards from tagging (damaging) minions and camps has been reduced from 10s to 5s.
     
     
    LEAGUES
    Season 1 of League is wrapping up, and in this patch players will be earning their exclusive rewards! In Season 2 we will opening up Conquest League to allow players to queue up with a friend, which was one of our most requested features from Season 1. As a majority of our players prefer to play with friends, we feel this change will increase the population in League, which brings a number of benefits.

    League Rewards have been given out for Season 1.

    • All League participants have received Icons for the division they completed this round in.
    • Players who placed in Gold Tier or higher received the Bakasura Rage Skin.
    • Players who placed in Platinum Tier or higher received the Rage Loading Frame, with indicator of their Tier.

    TEAMING: At the start of season 2 we will be allowing teams of two players to queue together in League.

    Teamed players cannot enter the League queue if they are placed more than one Tier apart for each other.

    At the start of Season 2 we will be adjusting the MMR distribution of league divisions, in order to achieve the correct targeted population percentiles per division. Players may be “soft reset” into a new division or Tier.

    At the start of Season 2, legacy players who did not undergo Qualifying matches (before they were added), and are significantly under placed, will be automatically promoted as if completing qualifications.
     
     
    BUGFIXES & MISC

    • The recommended item profiles have been updated for all gods, and better reflect competent strategies.
    • The auto-purchase sequence has been updated for all gods, matching updates to recommended item profiles.
    • The auto-level sequence has been improved for all gods.
    • Australia now has an LFG channel called “Looking for Group [OC]”.
    • You can now type a “tag” into the search box on the god screen to filter by other criteria (IE:Roman, Ranged) The filter will not show any gods until the full word is typed in the box though.
    • Video settings have been renamed to: Minimum, Low, Medium, High, Maximum.
    • Added a visual gamma slider option in Video settings.
    • Added a new option under Video Settings called Shader Quality.
    • A new feature has put in place to automatically detect optimized settings for your hardware on a new install of Smite. A new button has also been added under Video Settings to allow existing installs to utilize the suggested settings.
    • Fixed a handful of bad collisions in the Siege map.
    • Fixed incorrect info being displayed for receiving match loss when a match lobby fails.
    • Changed “Creep damage” on End of Match Lobby stats to “Minion damage”.
    • Fixed an issue where players can reload into a dead match where all the players have left.
    • Renamed “Use Simple Targeting Aid” to “Use 2D ground target”.
    • League qualifiers are never the first pick, unless everyone is qualifying.
    • Fixed the combat log window never defaulting to the newest data.
    • Camera starting location is now facing at Chaos side base.
    • Controller key bindings have been reorganized.
    • Fixed the wrong radius shown when clicking on wards.
    • Fixed the Titan’s health bars showing yellow when at 25% and below.

     
     
    DISCUSSIONS
    Have any comments or questions regarding PBE updates or any other topic? Comment below or head over to Discussions (here). I would love to hear from y’all!

    February 11, 2015
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