Cho’Gath Texture Rebalance, Mass Balance Change, New Item & Enchantment

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TEXTURE REBALANCES
Cho’Gath has received a texture rebalance, with a much darker tone. No more Mr. Nice Guy.
 
Cho’Gath
Cho'Gath I

Cho'Gath Poses
 
Nightmare Cho’Gath also received a texture rebalance. Check out the video below, courtesy of SkinSpotlights.

 
 
BALANCE CHANGES

Azir

Azir

Soliders attack range increased to 375 from 325.
 

Lissandra

Lissandra

Ice Shard (Q): damage reduced to 70/100/130/160/190 from 75/110/145/180/215.
 

Skarner

Skarner

Crystal Slash (Q): damage increased to 20/30/40/50/60 from 18/28/38/48/58. Bonus damage increased to 20/30/40/50/60 from 18/28/38/48/58.

Fracture (E): damage increased to 40/75/110/145/180 from 40/60/80/100/120.
 

Urgot

Urgot

Terror Capacitor (W): shield increased by 5% of Urgot’s Maximum Mana.
 

Nidalee

Nidalee

Bushwack – Human Form (W): damage increased to 40/80/120/160/200 (.2 AP) from 20/40/60/80/100 + 10/12/14/16/18 (.02 AP)% of target’s current health.

Pounce – Cougar Form (W): damage reduced to 40/80/120/160 from 50/100/150/200.

Swipe – Cougar Form (E): AP Ratio increased to .55 from .45.
 

Gragas

Gragas

Base Mana increased to 400 from 299.96.
Drunken Rage (W): % of target’s Max Health damage cap against monsters increased to 300 from 250.
 

Tristana

Tristana

Rapid Fire (Q): NEW Rapid Fire’s cooldown is reduced by 1 second each time Tristana basic attacks an enemy marked with Explosive charge.
 

Nautilus

Nautilus

Titan’s Wrath (W): damage with active shield reduced to 15/30/45/60/75 from 40/55/70/85/100.

Riptide (E): Cooldown reduced to 6/5.5/5/4.5/4 from 10 at all ranks. AP Ratio reduced to .3 from .5. Slow duration reduced to 1.25 seconds from 2 seconds. Mana Cost reduced to 40/50/60/70/80 from 60/70/80/90/100.
 

Zac

Zac

Elastic Slingshot (E): Knock back duration increased to 1 second from .5 second.
 

Vi

Vi

Base Movement Speed reduced to 345 from 350.
Assault and Battery (R): damage reduced to 150/300/450 from 200/325/450.
 

Xin Zhao

Xin Zhao

Battle Cry (W): healing increased to 30/35/40/45/50 from 26/32/38/44/50.

Audacious Charge (E): damage increased to 70/115/160/205/250 from 70/105/140/175/210.
 

Volibear

Volibear

Frenzy (W): NEW After biting a monster, Frenzy’s cooldown is reduced by 50%.
 
 
ITEMS
Bami's Cinder Slot
NEW Bami’s Cinder
Health: +300
UNIQUE Passive – Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Recipe: Ruby Crystal + 600g
Total Cost: 1000g
 
Cinderhulk
NEW Enchantment: Cinderhulk
Health: +350, +25% Bonus Health
UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage per second to nearby enemies. This increases up to 100% based on time in combat.
Recipe: Bami’s Cinder + Jungle Item + 350g
Total Cost: 2200g
This item replaces Enchantment : Juggernaut.
 
Sunfire Cape
Sunfire Cape
Unique Passive: Renamed to Immolate.
NEW Recipe: Bami’s Cinder + Chain Vest + 850g
 
Fearless explains below the new enchantment that’s replacing Juggernaut.
Hey all,

We have some big changes for jungle tanks on the PBE today. As you might have seen from our highlight post on the jungle, we’re looking to solve some of gaps between tanks and the rest of the pack with a new tanky enchant as well as making Gromp explicitly reward tanks over other junglers.

First, what was wrong with Juggernaut? First, it wasn’t explicitly improving clear speeds for tanks in comparison to other junglers. Others get to build incremental increases in damage with their components, but tanks just got… tankier without much else. Juggernaut also failed to feel like the foundation of a tanky build, as much as it was simply a decent chunk of stats that could make anyone more durable.

Enter Cinderhulk.

This new enchant builds out of a new component, Bami’s Cinder, which grants +300 HP and a mini Sunfire aura (now the Immolate aura). This gives tanks a boost both in their durability and their ability to get through camps. Once upgraded to Cinderhulk, the enchant gives champions a version of Immolate that ramps up with time-in-combat, rewarding those who are happy to get into the middle of a fight and stay there. The base health on Cinder Hulk is lower than Juggernaut (350 down from 500), but in the place of base stats, Cinderhulk now grants +25% bonus health. This means jungle tanks get more for their gold as they build tanky.

Along a similar line, we wanted Gromp’s Smite buff to do more for tanks that can need the bump in clear power, while not making it a universally powerful clear tool. Gromp’s poison armor now scales up with the bonus health of the owner, allowing tanks to opt into extra clear speed when they need it.

These items are aimed at 5.5, so we’re looking to get lots of coverage for bug fixes and polish to make sure we can see these hit live as smoothly as possible. We can’t wait to test these out with you all!
 
 

February 27, 2015
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